Index
Texture Sets |
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Physically Based Rendering |
Texture Set Json Schema |
Texture Sets
All things related to texture sets here.Physically Based Rendering
Name | Type | Default Value | Description |
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Color | It's the only texture needed by the Vanilla pipeline, and it can be used by PBR pipelines if 'color_unlit' is missing. | ||
Color_unlit | When using a PBR pipeline, 'color_unlit' will be picked over 'color', so the creator has a chance to provide a base texture with baked lighting and a PBR one without. | ||
Normal | A 3-channel normal. It can be replaced by `heightmap`. | ||
Metalness | A single channel metalness texture. If needed, it gets combined with the others. | ||
Emissive | A single channel emissive texture. If needed, it gets combined with the others. | ||
Roughness | A single channel roughness texture. If needed, it gets combined with the others. | ||
Metalness_emissive_roughness | A 3-channel texture equivalent to 'metalness', 'emissive', and 'roughness' layers. If needed. it gets split in individual channels. | ||
Heightmap | Ultimately, the underlying material decides whether it wants to use the normal or the heightmap so the artist should be aware of that. |
Texture Set Json Schema