Index
| Items |
|---|
| Item Components |
| Item Definition Properties |
| Item Description Properties |
Items
To define an item, the item definition must be defined in the behavior pack in a JSON file.All attributes, including item names, must be defined using item components.Item Components
Below are the various components for item functionality.| Name | Type | Default Value | Description |
|---|---|---|---|
| minecraft:armor | JSON Object | The armor item component determines the amount of protection you have in your armor item.Experimental toggles required: Holiday Creator Features protection How much protection does the armor item have.Minimum value: 0Type: integerBack to toptexture_type Texture Type to apply for the armor. Note that Horse armor is restricted to leather, iron, gold, or diamond.Accepted values: "gold", "none", "leather", "chain", "iron", "diamond", "elytra", "turtle", "netherite"Back to top |
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| minecraft:block_placer | JSON Object | Planter item component. planter items are items that can be planted.Experimental toggles required: Holiday Creator Features block block: Set the placement block name for the planter item.Type: block_legacy_ptrBack to topuse_on List of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed.Type: array of block_descriptorBack to top |
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| minecraft:cooldown | JSON Object | Cool down time for a component. After you use an item it becomes unusable for the duration specified by the 'cool down time' setting in this component.Experimental toggles required: Holiday Creator Features category The type of cool down for this item.Type: stringBack to topduration The duration of time this item will spend cooling down before becoming usable again.Type: floatBack to top |
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| minecraft:digger | JSON Object | Digger item. Component put on items that dig.Experimental toggles required: Holiday Creator Features destroy_speeds Destroy speed per block.Type: array of destroy_speedsBack to topon_dig Trigger for when you dig a block that isn't listed in destroy_speedsType: triggerBack to topuse_efficiency Use efficiency? Default is set to false.Type: booleanBack to top |
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| minecraft:display_name | JSON Object | Display Name item component. Display Names set the name to display when an item is in use or hovered over.Experimental toggles required: Holiday Creator Features value The display name for an item.Type: description_id_setterBack to top |
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| minecraft:durability | JSON Object | Durability item component: how much damage can this item take before breaking.Experimental toggles required: Holiday Creator Features damage_chance Damage chance.Type: damage_chanceBack to topmax_durability Max durability is the amount of damage that this item can take before breaking.Type: integerBack to top |
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| minecraft:dye_powder | JSON Object | Dye powder, there are 16 kinds of dye.Experimental toggles required: Holiday Creator Features color Defines what color the dye is.Accepted values: "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightblue", "magenta", "orange", "white"Back to top |
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| minecraft:entity_placer | JSON Object | Entity placer item component. You can specifiy allowed blocks that the item is restricted to.Experimental toggles required: Holiday Creator Features dispense_on List of block descriptors that contain blocks that this item can be dispensed on. If left empty, all blocks will be allowed.Type: array of block_descriptorBack to topentity The entity to be placed in the world.Type: actor_definition_identifierBack to topuse_on List of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed.Type: array of block_descriptorBack to top |
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| minecraft:food | JSON Object | When an item has a food component, it becomes edible to the player.Experimental toggles required: Holiday Creator Features can_always_eat If true you can always eat this item (even when not hungry), defaults to false.Type: booleanBack to topnutrition How much nutrition does this food item give the player when eaten.Type: integerBack to topon_consume Type: triggerBack to topsaturation_modifier Saturation Modifier is used in this formula: (nutrition * saturation_modifier * 2) when appling the saturation buff. Which happens when you eat the item.Type: saturation_modifier_nodeBack to topusing_converts_to When used, convert the *this* item to the one specified by 'using_converts_to'.Type: item_descriptorBack to top |
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| minecraft:fuel | JSON Object | Fuel component. Allows this item to be used as fuel in a furnace to 'cook' other items.Experimental toggles required: Holiday Creator Features duration How long in seconds will this fuel cook items for.Type: floatBack to top |
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| minecraft:icon | JSON Object | The icon item componenent determines the icon to represent the item in the UI and elsewhere.Experimental toggles required: Holiday Creator Features frame An index or expression for which frame of the icon to display. Default resolves to 0.Type: expression_nodeBack to toplegacy_id Legacy texture id for older item iconsType: stringBack to toptexture The key from the resource_pack/textures/item_texture.json 'texture_data' object associated with the texture file Example: blaze_powderType: stringBack to top |
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| minecraft:knockback_resistance | JSON Object | Knockback Resistance Item. Component put on items that provide knockback resistance.Experimental toggles required: Holiday Creator Features protection Amount of knockback resistance provided with the total maximum protection being 1.0Type: floatBack to top |
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| minecraft:on_use | JSON Object | The on_use item component allows you to receive an event when the item is used.Experimental toggles required: Holiday Creator Features on_use Event trigger for when the item is used.Type: triggerBack to top |
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| minecraft:on_use_on | JSON Object | The on_use_on item component allows you to receive an event when the item is used on a block in the world.Experimental toggles required: Holiday Creator Features on_use_on Event trigger for when the item is used.Type: triggerBack to top |
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| minecraft:projectile | JSON Object | Projectile item component. projectile items shoot out, like an arrow.Experimental toggles required: Holiday Creator Features minimum_critical_power How long you must charge a projectile for it to critically hit.Type: floatBack to topprojectile_entity The entity to be fired as a projectile.Type: actor_definition_identifierBack to top |
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| minecraft:render_offsets | JSON Object | Render offsets component: optional values can be given to offset the way the item is rendered.Experimental toggles required: Holiday Creator Features main_hand Main hand transform data.Type: item_transformsBack to topoff_hand Offhand hand transform data.Type: item_transformsBack to top |
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| minecraft:repairable | JSON Object | Repairable item component: how much damage can this item repair, what items can repair it.Experimental toggles required: Holiday Creator Features on_repaired Event that is called when this item has been repaired.Type: triggerBack to toprepair_items Repair item entries.Type: array of repair_itemsBack to top |
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| minecraft:shooter | JSON Object | Shooter Item Component.Experimental toggles required: Holiday Creator Features ammunition Ammunition.Type: array of ammunitionBack to topcharge_on_draw Charge on draw? Default is set to false.Type: booleanBack to toplaunch_power_scale Launch power scale. Default is set to 1.0.Type: floatBack to topmax_draw_duration Draw Duration. Default is set to 0.Type: draw_duration_nodeBack to topmax_launch_power Launch power. Default is set to 1.0.Type: floatBack to topscale_power_by_draw_duration Scale power by draw duration? Default is set to false.Type: booleanBack to top |
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| minecraft:throwable | JSON Object | Throwable item component. Throwable items, such as a snowball.Experimental toggles required: Holiday Creator Features do_swing_animation Whether the item should use the swing animation when thrown. Default is set to false.Type: booleanBack to toplaunch_power_scale The scale at which the power of the throw increases. Default is set to 1.0.Type: floatBack to topmax_draw_duration The maximum duration to draw a throwable item. Default is set to 0.0.Type: floatBack to topmax_launch_power The maximum power to launch the throwable item. Default is set to 1.0.Type: floatBack to topmin_draw_duration The minimum duration to draw a throwable item. Default is set to 0.0.Type: floatBack to topscale_power_by_draw_duration Whether or not the power of the throw increases with duration charged. Default is set to false.Type: booleanBack to top |
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| minecraft:weapon | JSON Object | Weapon Item Component. Added to every weapon item such as axe, sword, trident, bow, crossbow.Experimental toggles required: Holiday Creator Features on_hit_block Trigger for letting you know when this item is used to hit a blockType: triggerBack to topon_hurt_entity Trigger for letting you know when this item is used to hurt another mobType: triggerBack to topon_not_hurt_entity Trigger for letting you know when this item hit another actor, but didn't do damageType: triggerBack to top |
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| minecraft:wearable | JSON Object | Wearable item component.Experimental toggles required: Holiday Creator Features slot equipment_slot: slot.weapon.mainhand, slot.weapon.offhand, slot.armor.head, slot.armor.chest, slot.armor.legs, slot.armor.feet, slot.hotbar, slot.inventory, slot.enderchest, slot.saddle, slot.armor, slot.chestAccepted values: "slot.armor.legs", "none", "slot.weapon.mainhand", "slot.weapon.offhand", "slot.armor.head", "slot.armor.chest", "slot.armor.feet", "slot.hotbar", "slot.inventory", "slot.enderchest", "slot.saddle", "slot.armor", "slot.chest"Back to top |
Item Definition Properties
The properties are part of the Item Definition. This helps the system determine how to parse and initialize this item.format_version
Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.Back to topItem Description Properties
| Name | Type | Default Value | Description |
|---|---|---|---|
| category | String | The category for this item. Categories are used to control high level properties of how the item is integrated into the bedrock engine, such as whether it can be used in slash commands. | |
| identifier | String | The identifier for this item. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla item. | |
| is_experimental | Boolean | false | If this item is experimental, it will only be registered if the world is marked as experimental. |