{
  "format_version": "1.8.0",
  "animation_controllers": {
    "controller.animation.pillager.attack": {
      "states": {
        "default": {
          "transitions": [
            { "hold": "variable.attack_state == 1" },
            { "charge": "variable.attack_state == 2" }
          ]
        },
        "hold": {
          "animations": [ { "crossbow_hold": [] } ],
          "transitions": [
            { "default": "variable.attack_state == 0" },
            { "charge": "variable.attack_state == 2" }
          ]
        },
        "charge": {
          "animations": [ { "crossbow_charge": [] } ],
          "transitions": [
            { "default": "variable.attack_state == 0" },
            { "hold": "variable.attack_state == 1" }
          ]
        }
      }
    }
  }
}
