{
  "format_version": "1.8.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "minecraft:zombie",
      "materials": { "default": "zombie" },
      "textures": { "default": "textures/entity/zombie/zombie" },
      "geometry": { "default": "geometry.zombie" },
      "scripts": {
        "pre_animation": [
          "variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
          "variable.tcos1 = -variable.tcos0;",
          "variable.attack_body_rot_y = Math.sin(Math.sqrt(variable.attack_time)) * 11.46;",
          "variable.cos_attack_body_rot_y = Math.cos(variable.attack_body_rot_y);",
          "variable.sin_attack_body_rot_y = Math.sin(variable.attack_body_rot_y);",
          "variable.internal_swim_pos = Math.mod(query.modified_distance_moved, 26.0);",
          "variable.attack = Math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3;",
          "variable.attack2 = Math.sin(variable.attack_time * 180.0) * 57.3;",
          "variable.z_bob = Math.cos(query.life_time * 103.13244) * 2.865 + 2.865;",
          "variable.x_bob = Math.sin(query.life_time * 76.776372) * 2.865;"
        ]
      },
      "animations": {
        "humanoid_big_head": "animation.humanoid.big_head",
        "humanoid_base_pose": "animation.humanoid.base_pose.v1.0",
        "look_at_target_default": "animation.humanoid.look_at_target.default.v1.0",
        "look_at_target_gliding": "animation.humanoid.look_at_target.gliding.v1.0",
        "look_at_target_swimming": "animation.humanoid.look_at_target.swimming.v1.0",
        "move": "animation.humanoid.move.v1.0",
        "riding.arms": "animation.humanoid.riding.arms.v1.0",
        "riding.legs": "animation.humanoid.riding.legs.v1.0",
        "holding": "animation.humanoid.holding.v1.0",
        "brandish_spear": "animation.humanoid.brandish_spear.v1.0",
        "charging": "animation.humanoid.charging.v1.0",
        "attack.rotations": "animation.humanoid.attack.rotations.v1.0",
        "sneaking": "animation.humanoid.sneaking.v1.0",
        "bob": "animation.humanoid.bob.v1.0",
        "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs.v1.0",
        "bow_and_arrow": "animation.humanoid.bow_and_arrow.v1.0",
        "swimming": "animation.humanoid.swimming.v1.0",
        "use_item_progress": "animation.humanoid.use_item_progress.v1.0",
        "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
        "zombie_swimming": "animation.zombie.swimming"
      },
      "animation_controllers": [
        { "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" },
        { "humanoid_base_pose": "controller.animation.humanoid.base_pose" },
        { "look_at_target": "controller.animation.humanoid.look_at_target" },
        { "move": "controller.animation.humanoid.move" },
        { "riding": "controller.animation.humanoid.riding" },
        { "holding": "controller.animation.humanoid.holding" },
        { "brandish_spear": "controller.animation.humanoid.brandish_spear" },
        { "charging": "controller.animation.humanoid.charging" },
        { "attack": "controller.animation.humanoid.attack" },
        { "sneaking": "controller.animation.humanoid.sneaking" },
        { "bob": "controller.animation.humanoid.bob" },
        { "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" },
        { "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" },
        { "swimming": "controller.animation.humanoid.swimming" },
        { "use_item_progress": "controller.animation.humanoid.use_item_progress" },
        { "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" },
        { "zombie_swimming": "controller.animation.zombie.swimming" }
      ],
      "render_controllers": [ "controller.render.zombie" ],
      "enable_attachables": true,
      "spawn_egg": {
        "texture": "spawn_egg",
        "texture_index": 12
      }
    }
  }
}
