{
	"format_version" : "1.10.0",
	"animation_controllers" : {
		"controller.animation.pillager.attack" : {
			"initial_state" : "default",
			"states" : {
				"charge" : {
					"animations" : [ "crossbow_charge" ],
					"transitions" : [
						{
							"default" : "variable.attack_state == 0"
						},
						{
							"hold" : "variable.attack_state == 1"
						}
					]
				},
				"default" : {
					"transitions" : [
						{
							"hold" : "variable.attack_state == 1"
						},
						{
							"charge" : "variable.attack_state == 2"
						}
					]
				},
				"hold" : {
					"animations" : [ "crossbow_hold" ],
					"transitions" : [
						{
							"default" : "variable.attack_state == 0"
						},
						{
							"charge" : "variable.attack_state == 2"
						}
					]
				}
			}
		}
	}
}
