{
	"format_version" : "1.10.0",
  "animation_controllers": {
    "controller.animation.pillager.attack": {
      "initial_state": "default",
      "states": {
        "charge": {
          "animations": [ "crossbow_charge" ],
          "transitions": [
            {
              "default": "variable.attack_state == 0"
            },
            {
              "hold": "variable.attack_state == 1"
            }
          ]
        },
        "default": {
          "transitions": [
            {
              "hold": "variable.attack_state == 1"
            },
            {
              "charge": "variable.attack_state == 2"
            }
          ]
        },
        "hold": {
          "animations": [ "crossbow_hold" ],
          "transitions": [
            {
              "default": "variable.attack_state == 0"
            },
            {
              "charge": "variable.attack_state == 2"
            }
          ]
        }
      }
    },
    "controller.animation.pillager.root": {
      "initial_state": "default",
      "states": {
        "default": {
          "blend_transition": 0.2,
          "blend_via_shortest_path": true,
          "animations": [
            "controller_humanoid_base_pose",
            "controller_look_at_target",
            "controller_move",
            "controller_riding",
            "controller_attack",
            "controller_bob",
            "controller_pillager_attack"
          ],
          "transitions": [
            {
              "celebrating": "query.is_celebrating"
            }
          ]
        },
        "celebrating": {
          "animations": [ "celebrating" ],
          "blend_transition": 0.2,
          "blend_via_shortest_path": true,
          "transitions": [
            {
              "default": "!query.is_celebrating"
            }
          ]
        }
      }
    }
  }
}
