{
	"format_version" : "1.8.0",
	"animations" : {
		"animation.evocation_fang.bite" : {
			"loop" : true,
			"bones" : {
				"base" : {
					"position" : [ 0.0, "-12.0 + variable.y_offset", 0.0 ]
				},
				"lower_jaw" : {
					"rotation" : [ 0.0, 0.0, "180.0 + variable.bite_amount" ]
				},
				"upper_jaw" : {
					"rotation" : [ 0.0, 0.0, "180.0 - variable.bite_amount" ]
				}
			}
		}
	}
}
