{
	"format_version" : "1.8.0",
	"animations" : {
		"animation.player.first_person.attack_rotation" : {
			"loop" : true,
			"bones" : {
				"rightarm" : {
					"position" : [ "math.clamp(-15.5 * math.sin(variable.first_person_rotation_factor * variable.attack_time * 112.0), -7.0, 999.0) * math.sin(variable.first_person_rotation_factor * variable.attack_time * 112.0)", "math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 200.0) * 7.5 - variable.first_person_rotation_factor * variable.attack_time * 15.0 + variable.short_arm_offset_right", "math.sin(variable.first_person_rotation_factor * variable.attack_time * 120.0) * 1.75" ],
					"rotation" : [ "math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 280.0) * -60.0", "math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 280.0) * 40.0", "math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 280.0) * 20.0" ]
				}
			}
		},
		"animation.player.first_person.base_pose" : {
			"loop" : true,
			"bones" : {
				"body" : {
					"rotation" : [ "query.target_x_rotation", "query.target_y_rotation", 0.0 ]
				}
			}
		},
		"animation.player.first_person.crossbow_equipped" : {
			"loop" : true,
			"override_previous_animation" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ "1.5 - variable.item_use_normalized * 3.5", "-3.799999952316284 + variable.short_arm_offset_left", "8.25 - (1 - variable.item_use_normalized)" ],
					"rotation" : [ 165.0, -60.0, 45.0 ],
					"scale" : [ 0.4, 0.4, 0.4 ]
				}
			}
		},
		"animation.player.first_person.empty_hand" : {
			"loop" : true,
			"bones" : {
				"rightarm" : {
					"position" : [ 13.5, -10.0, 12.0 ],
					"rotation" : [ "95.0 + variable.is_using_vr * 7.5", "-45.0 + variable.is_using_vr * 7.5", "115.0 + variable.is_using_vr * -2.5" ]
				}
			}
		},
		"animation.player.first_person.map_hold" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ "-16.250 + variable.is_vertical_splitscreen * 7.0", "-10.75 - variable.map_angle * 8.0 + variable.is_vertical_splitscreen * 0.6 - variable.short_arm_offset_left", "9.0 - variable.map_angle * 8.0 + variable.short_arm_offset_left" ],
					"rotation" : [ 40.0, -20.0, -155.0 ],
					"scale" : [ 1.15, 1.15, 1.15 ]
				},
				"rightarm" : {
					"position" : [ "12.50 + variable.is_vertical_splitscreen * 1.75", "-7.5 - variable.map_angle * 8.0 + variable.is_vertical_splitscreen * 0.5 - variable.short_arm_offset_right", "5.25 - variable.map_angle * 8.0 + variable.short_arm_offset_right" ],
					"rotation" : [ 77.5, 7.5, 160.0 ]
				}
			}
		},
		"animation.player.first_person.map_hold_attack" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ "math.sin(variable.first_person_rotation_factor * variable.attack_time * 112.0) * -10.75", "math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 200.0) * 3.75 - variable.first_person_rotation_factor * variable.attack_time * 1.25 + variable.short_arm_offset_left", "math.sin(variable.first_person_rotation_factor * variable.attack_time * 120.0) * 5.75" ],
					"rotation" : [ "variable.map_angle * 90.0", "-15.0 * math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * -100.0)", 0.0 ]
				},
				"rightarm" : {
					"position" : [ "math.sin(variable.first_person_rotation_factor * variable.attack_time * 112.0) * -6.25", "math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 200.0) * 1.75 + variable.short_arm_offset_right", "math.sin(variable.first_person_rotation_factor * variable.attack_time * 120.0) * 5.25" ],
					"rotation" : [ "variable.map_angle * 90.0", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.first_person.map_hold_main_hand" : {
			"loop" : true,
			"bones" : {
				"rightarm" : {
					"position" : [ "14.50 - variable.is_vertical_splitscreen * 0.75", "-8.25 + variable.short_arm_offset_right + math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 200.0) * 2.75 - variable.first_person_rotation_factor * variable.attack_time * 3.0 - variable.is_horizontal_splitscreen", "11.5 + math.sin(variable.first_person_rotation_factor * variable.attack_time * 120.0) * 3.5 + variable.is_horizontal_splitscreen * 3.5" ],
					"rotation" : [ 195.0, 182.5, -5.0 ],
					"scale" : [ 0.75, 0.75, 0.75 ]
				}
			}
		},
		"animation.player.first_person.map_hold_off_hand" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ "-14.50 + variable.is_horizontal_splitscreen * 2.0 + variable.is_vertical_splitscreen * 8.7", "-8.250 + variable.short_arm_offset_left", "11.50 + variable.is_horizontal_splitscreen * 0.5" ],
					"rotation" : [ 195.0, 182.5, 2.5 ],
					"scale" : [ 0.75, 0.75, 0.75 ]
				}
			}
		},
		"animation.player.first_person.swap_item" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ 0.0, "query.get_equipped_item_name('off_hand') == 'map' ? 0.0 : -10.0 * (1.0 - variable.player_arm_height)", 0.0 ]
				},
				"rightarm" : {
					"position" : [ 0.0, "-10.0 * (1.0 - variable.player_arm_height)", 0.0 ]
				}
			}
		},
		"animation.player.first_person.vr_attack_rotation" : {
			"loop" : true,
			"bones" : {
				"rightarm" : {
					"position" : [ "5.0 * math.sin(variable.first_person_rotation_factor * variable.attack_time * 112.0)", "(math.sin(variable.first_person_rotation_factor * (1.0 - variable.attack_time) * (1.0 - variable.attack_time) * 200.0) - 0.8) * 8.75 + 5.0", "math.sin(variable.first_person_rotation_factor * variable.attack_time * 120.0) * 15.0" ],
					"rotation" : [ "30.7 * math.sin(variable.first_person_rotation_factor * variable.attack_time * -180.0 - 45.0) * 1.5", 0.0, "21.8 * math.sin(variable.first_person_rotation_factor * variable.attack_time * 200.0 + 30.0) * 1.25" ]
				}
			}
		},
		"animation.player.first_person.walk" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ "math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 9.75", "-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_left", 0.0 ]
				},
				"rightarm" : {
					"position" : [ "math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 9.75", "-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_right", 0.0 ]
				}
			}
		}
	}
}
