{
	"format_version" : "1.8.0",
	"animations" : {
		"animation.drowned.attack.rotations" : {
			"loop" : true,
			"bones" : {
				"body" : {
					"rotation" : [ 0.0, "math.sin(math.sqrt(variable.attack_time) * 360.0) * 11.46", 0.0 ]
				},
				"leftarm" : {
					"rotation" : [ "-(math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) + math.sin(variable.attack_time * 180.0)) * 5.73", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "-(math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 34.38 + math.sin(variable.attack_time * 180.0) * 28.65) * (variable.is_brandishing_spear ? -2.5 : 1.0 )", "variable.is_brandishing_spear ? 0.0 : math.sin(math.sqrt(variable.attack_time) * 360.0) * 22.92", 0.0 ]
				}
			}
		}
	}
}
